Pinecoast
 
Basic
Handbag
Cell Phone
Watch
 
Basic 3D Geometry
Messaging
Background
Butterflies
Fog
Color Interpolator
3D Shapes
2D Shapes
Textures
Material
IndexedFaceSet
Layering
Overlay
Shaders 1
Shaders 2
 
     


Tutorial: Material

Diffuse Color

For most objects the color comes from a Material node. The dominant color is in the diffuseColor field. The color is specified in RGB format with each component between 0 1nd 1. (0,0,0) is black and (1,1,1) is white.

For zero and one dimensional objects such as points, lines and curves, the color is determined by the emissiveColor field.

Ambient Intensity

The ambientIntensity field sets the amount of ambient light, and has the effect of brightening or darkening all objects, independent of their position.

Emissive Color

The emissiveColor field specifies the color of the light that is given off by the object. In this example, the diffuseColor is yellow and the emissiveColor is red.

Transparency

The transparency field contains a number between 0 and 1. If the transparency is 0, the object is completely opaque, while if the transparency is 1, the object is invisible.





     
 
 

SwirlX3D Viewer


The SwirlX3D Viewer is a free standalone application for viewing VRML, X3D. It also displays sw3d archives created by the SwPublish program.
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SwTranslator for VRML, X3D and Collada


The SwTranslator can export VRML, X3D, Collada(DAE), 3DS, OBJ, PLY, STL or IGES files to VRML, X3D or Collada. For X3D this offers a migration path for importing high quality 3D models from a variety of sources. For Collada, it offers an opportunity to bring geometry and animation into this increasingly popular format.
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