|
VRML and X3D Tutorials

The basic structure of a VRML or X3D file is illustrated. This example discusses the Shape,
Appearance, Material and geometry nodes, as well as the Transform node.

The traffic light example is discussed to show how ROUTE statements and event messaging are
used to create a simple animation. The example uses ColorInterpolator and TimeSensor nodes.

This tutorial discusses the steps involved in creating a background for a 3D scene.

A pair of butterflies are animated using PositionInterpolator and OrientationInterpolator nodes.

This tutorial discusses the Fog node.

This tutorial discusses the Color Interpolator node.

This tutorial discusses the Box, Cone, Cylinder and Sphere nodes.

This tutorial discusses the Arc2D, ArcClose2D, Circle2D, Disk2D, Rectangle2D,
Polypoint2D, Polyline2D and TriangleSet2D nodes.

This tutorial discusses the ImageTexture and PixelTexture nodes.

This tutorial discusses the Material node.

This tutorial discusses the most common settings for the IndexedFaceSet node.

This tutorial discusses separation by layers of the 3D scene and the user interface. The layout of the user interface is also shown.

This tutorial connects the user interface buttons of the last tutorial by explaining the message routing that is necessary.

This tutorial discusses the basic steps in setting up shader programs for connecting directly to the
graphics processor. Programming directly on the graphics CPU can be used to creation stunning results.

This tutorial shows how X3D attaches texture files to the Shader nodes. Texture files are used both for
appearance and for data such as random noise.
|